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This article was commissioned by the Marketing Society Journal "Market Leader" for inclusion in March 2004

 

 

 

Mobile Marketing. How to succeed in a connected Age

Expanding Time, Expanding Experience, Expanding Me

 

An overview of mobility and its potential for businesses and brands.

By Alan Moore and Tomi T Ahonen

 

During the TV show American Idol, more than 7.5 million American-Idol texts were sent during the contest. The final was the largest single text-messaging event handled by a mobile phone operator in the world, and a third of the senders had never texted before. American Idol had provided a reason for non-texters to adopt. This US phenomenon is even more exceptional when one considers that the culture of use and penetration of the mobile phone is not

comparable to Europe, particularly the UK and the Nordics.

 

And it is not 'Reality TV' that is the big idea as so many think it is, it is in fact 'the interactivity of participation', or 'engagement', that is the central driver to the success of these shows significantly enabled in part by the mobile phone.

 

The mobile phone and the entire concept of mobility has impacted on our culture and goes deep into the human pysche. This is the precise opposite to a world without the mobile phone. Now, you find out what’s going on through your mobile phone, and go to the place where it’s happening. How many of us feel bereft when we have lost, mislaid or forgotten our mobile phone? The mobile phone enables us to swarm, to graze and move towards our most potentially meaningful experiences at will. As a consequence the mobile phone is a powerful mediator in the rise of the 'experience economy'.

 

A 21 year old PR consultant explains, "If I lost my mobile phone I'd go into a panic". She happily confesses her mobile phone is her lifeline, and 21 year old Helen Searle, a PR consultant, says it would be a disaster, if they were separated. "I use it for everything", she said. "If I lost it I would go into panic mode. I would lose all my reminders, my calendars, all my pictures and contacts. That would mean I wouldn't know how to stay in touch with anyone and wouldn't know what I was supposed to be doing — especially in my social life. It's essential."

 

As the Internet and mobile communications merge, as mobile phones increasingly become something that a teenager gets with her driver’s license, and as they shrink from a tool you carry to a fashion item that you wear, Howard Rheingold, the pioneer of virtual communities sees a profound shift in society. "They amplify human talents for cooperation," he says.

 

The mobile device is often the single most important communication tool in a person’s life. It is often within arms reach 24/7. In fact statistics show that it takes 68 minutes to realise you have lost your mobile phone, whereas it takes 26 hours to realise you have lost your wallet. And the Internet and society is teaching us to be more and more demanding as customers and more and more efficient as executives. So it will be MY content, MY services, what I want, what MY interest are, what supports MY work needs, what makes MY life easier. Extending Me is personal; is relevant; is customised; is about community; is about permission; is language; and is multi-session. We don't want your services, we want our services. We want what we want not what you want or what you want us to want.

 

Understanding The 'Me' aspect of mobility is crucial to how companies and operators can develop their businesses in the 21st Century. Expanding Me, expanding time, and expanding experience are all fundamental to the mobile phone. Marketing today truly needs to understand the social sciences.

 

NTT DoCoMo the highly successful Japanese mobile operator believe that services have to be MAGIC (Mobile, Anytime, Globally, Integrated, Customised) to be successful. According to the Financial Times, NTT DoCoMo has moved nearly 40 million of its 46 million mobile service subscribers in Japan to the popular I-mode data services platform. The FT reports DoCoMo’s monthly revenue from I-mode is normally 20 percent higher than from its voice-only services. Considering I-mode was launched in February 1999, its growth represents one of the most successful mobile data services in modern times. DoCoMo have created an environment where they control the access to content and new I-mode sites and have a growing number of content providers who want to join the official NTT DoCoMo portal. The increasing number of subscribers is attracting more content providers and the increasing amount of content makes the service ever more appealing to subscribers. Creating a virtuous circle that co-creates value for both the customer, and the bottom line value for the business.

 

Importantly, NTT DoCoMo understand that a successful mobile data business is built upon creating attractive content and having a flexible approach to: partnerships, revenue sharing agreements and the pricing of services.

 

One wonders why then, currently some mobile operators are trying to migrate TV onto the mobile phone or marketing 3G in the most rudimentary fashion possible. Rather than finding compelling reasons for customers to adopt. The future lies in understanding ME, and micro-segmentation. Of equal importance is to understand that though we are all individuals we also have communities that we associate with. We need to be part of society. We need to feel loved, respected, listened to and to have a sense of belonging. It could be our family, friends, business associates, tennis partners, a fan club, horse riding society, pressure groups, political organisations, etc. It is also important to understand that the Me attribute is an extension of myself and my communities. So services that help us keep in contact, that help us build and share are all addressing the community aspect of Me are valuable.

 

Businesses have to understand that they need to move towards the micro-segment of one, connected to communities of interest if they want to take full advantage of the mobile phone. Its not about the marketing gimmickry of free minutes, or celebrity endorsement, that you can send an MMS picture of yourself naked to another phone. We have moved into a world of interconnectivity. We now lived in the Connected Age.

 

The inexorable rise of the mobile phone can be put into context by the following statistics.

 

Today there are over 1.4 billion mobile phones worldwide, which is more mobile phones than there are automobiles, computers, or even television sets. Already over 500 million mobile phones had built-in browsers. During 2003 the global mobile phone penetration exceeded that of fixed telephone lines.

 

For the past five years many have claimed that the mobile telecoms industry is at saturation. Yet subscription statistics keep astounding those experts. In the Western world mobile subscription penetration is now expected to reach 120%. While toddlers are unlikely to ever carry mobile phones, the 120% number must then include users with multiple subscriptions. This is in fact the trend in leading countries around the world where young working people increasingly have two mobile phones, for example one from work and another for private use. The mobile penetration numbers are quite startling with countries at about 95% subscription penetration are:

- Austria

- Finland

- Hong Kong (over 105%)

- Iceland

- Israel (over 105%)

- Italy

- Portugal

- Sweden

- Taiwan (over 110%)

 

Mobile and fixed line telephony (voice & text) is worth $1 Trillion. Hollywood, the music and gaming industries are each worth approx $30 billion, while the SMS text messaging traffic is worth almost $50 billion. Ringtones alone are a $2 billion business, whilst music companies make more money from the royalties of a single track when it is released as a ringtone than they do when it is one track on an album CD. The rap artist 50 Cent recently set a record when his hit In Da Club sold 500 000 copies as a Ringtone.

 

Spending substitution:

Teenagers today in Finland spend up to 90% of their allowance on their mobile bill. Over 50% of this is on SMS. This group of society are spending less on clothes, the cinema and eating out. They are using text for chatting, sending jokes, sharing simple pictures, providing information on what where who and how to their friends and even dating over SMS.

 

An O2 study run by MDA (Mobile Data Association) on 16-24 year olds in UK (August 03) found that youth spend 400 GBP per year on mobile phone and services, more than on any other typical teen entertainment ie. Their music and stereos, TVs, video games and PCs, movies etc. 95% use SMS and clear preference to use SMS rather than voice so that secret communication without parents or siblings getting to listen in. I asked my 21 year old son over dinner what he spent on his mobile phone bill per year citing the £400 figure. He laughed, agreeing that he spent more money on his mobile than anything else. But thought the £400 figure woefully low. He declined to tell me how much it actually was.

 

But clearly these statistics demonstrate that if you want to reach people, today you need to think as much about that mobile/ Internet connectivity as you do about the 30 second TV spot, and reconsider a move from interruptive to engaging communication solutions that support go to market business strategies. Especially when there is growing evidence that Television has lost young males to computer games.

 

A Mobile Youth study of UK 15 year olds, released April 2003, says part of the money to feed the habit of the mobile phone comes from less smoking. A Siemens study in 2002 in Asia found that youth prefer using SMS rather than e-mail. Young people use SMS to start dating and in relationships get upset if the partner does not send at least one SMS per day, according to an Orange study in the UK and France in 2001.

 

Disruption and Destruction

But the impact of mobile telephony goes beyond the youth market. Mobility is disrupting many industries. Lets use the camera as one example. In 2002 more mobile phones with built-in cameras were sold than digital cameras. During this year it is expected that more mobile phones with built-in cameras are sold than digital and film based cameras combined. And this week the Financial Times announced that Kodak was giving up traditional film to move to a solely digital business. Reflecting on these figures, one can see how the mobile phone has significantly contributed to the cannibalisation of Kodaks’ business model.

 

The disruption continues in other industries. Parking payments have shifted rapidly to the mobile phone. In Estonia already a third of all parking is paid by mobile phone; in Croatia already half. In airlines mobile phones are changing the rules. Finnair started it by offering check-in via mobile phone in late 2001, and by now Ryanair, Air Asia in Malaysia, JAL in Japan, Lufthansa and Virgin Blue in Australia have introduced the service. And in London the Congestion Charge can be paid via your mobile phone. In just seven months from launch, 20% of all Congestion Charges were paid by mobile phone.

 

The camera phone and MMS (Multimedia Messaging Service) capabilities have introduced numerous new types of services. The traditional post office is affected as now in several countries from Finland to Germany and the Netherlands it is possible to take pictures on the camera phone, and send them as traditional printed postcards then delivered by the mail box. Older generations very much appreciate receiving these instant images via post. In Norway MMS messages are now being invited by TV programmes to be sent in as content. MMS messages are sent out by TV programmes to viewers who want more information such as the morning show on GMTV which will send cooking recipes as MMS messages to its viewers upon request. Yet another variation is the virtual haircut pioneered by Toni & Guy hairdressers who let customers experiment with hair styles as images and then send the trial images via MMS pictures to mates to consider if the haircut is OK.

 

To be explicit on where mobility can be truly valuable to us in an everyday kind of way, we return once again to Finland and Helsinki. Finland has seen its lottery join in the mobile revolution and today about 10% of lottery payments are made by mobile phone. Better still, Helsinki Public Transportation started offering m-tickets for underground and trams since December 2001. Now of all single ticket sales for the underground and trams in Helsinki, already 20% are bought via mobile ticketing. Think what mobile ticketing would do for all of us that suffer the daily grinding ritual of travelling on public transport in the UK. We could even pay for our lottery tickets as we wait for or on our delayed train.

 

It does not raise any eyebrows in Finland to see a child of 8 with a new phone. Finns take it for granted that the library allows book renewals by SMS, that the fishing license can be bought on the mobile phone. Parents track the location of their children by location-based tracking solutions and hunters equip their hunting dogs with location-based collars. Most 65 year old grandmothers send SMS text messages to their grandchildren and dentists reschedule cancelled appointments via SMS.

 

A unique set of cultural circumstances enable experts based in Finland to see the reality behind changes in consumer behaviour rather than the anomalies created by exceptional marketing. With true competition - four cellular network operators and dozens of active MVNOs (Mobile Virtual Network Operators) including the biggest department store, the second largest hamburger chain, and the third biggest Internet Provider in Finland each also selling their own branded mobile phone subscriptions – Finland’s competitive market is forcing operators to innovate and care about their customers.

 

So what are the implications of mobility for business? First they must understand that we live as mentioned before in an interconnected world. The majority are now educated to seek out information that expands ME. Every type of business and brand has the opportunity to use mobility to enhance and extend its relationship with its customers and create value for its own bottom line. Success will increasingly depend on two factors - understanding the emerging customer needs and effectively marketing to sharply defined target segments.

 

Each and every business, if it embraces these two conditions will financially realise the opportunities presented by mobility. Here is a list of a diverse group of businesses that have harnessed this opportunity and become their own MVNO (Mobile Virtual Network Operator)

 

 

Businesses also have to understand that the services they offer must create value for their customers. In doing so they will create value for their own bottom line. Here are two examples.

 

Super Stable:

Launched in mid January, Super Stable is Hong Kong’s first mobile horse racing game jointly developed by New World Mobility and Imoeba. In the country where horse racing and horse ownership have exceptional prestige though few can afford real horses, the virtual horse has enabled many to indulge themselves and get much of the satisfaction of ownership. Players enjoy the excitement of bringing up their horses to become the 'King of Horse'. Using SMS or WAP service, customers can play the nurturing game and participate in horse races anytime, anywhere.

 

Market Performance

Super Stable was launched in Hong Kong in January 2002. The game received overwhelming response with over one million of short messages exchanged during the first three months from its launch.

 

An enhanced version incorporating the mating function was introduced in May 2002. Due to the exceptional take-up of the service

Super Stable has become the world’s first cross-border mobile network game, allowing both Taiwan and Hong Kong players to participate in a same race through their handsets. Significantly Super Stable generated higher average revenues than the heaviest business users. Super Stable increased data revenue up to 50%. Competitors would normally claim 12 to 15% of revenues generated by non-voice data. Joseph H. O’konek, President of Far EasTone said: It allows our customers to interact with other users in Hong Kong via IVR, SMS, WAP, and GPRS platforms, bringing us one towards our vision: Anywhere, anytime, communications that enrich the lives of people.

 

In addition to games on horse racing, similar concepts of breeding, nurturing, training, and competition are behind such popular network games as Dino Island where you grow, develop and even do battle with dinosaurs on the Orange network in the UK. A similar theme is in the Austrian Killer Bees game on the A1 network where gamers manage worker bees and killer bees to construct beehives and then attack each other. With a national leader board and the benefits of networked gaming, such community games are becoming very popular and profitable.

 

Twins Mobile Music Service

New World Mobilty approached Japanese mobile Internet Company, Cybird, to set up an innovative branded mobile phone service based on the ultra popular Hong Kong music duo Twins. The service turned the ordinary mobile phone into a portal with the power to bring Twins closer to their fans. With the mobile phone subscription the fans had access to:

 

Latest news from Twins, concert info and direct advertising of upcoming live performances

Twins Ringtones, logo, screensaver, e-card, website with a fan chat area

Members can use loyalty points to enjoy more premium services

Twins was launched via a PR campaign drawing in fans for a consumer event. This was followed by advertising campaign from New World Mobile, 'Twins Mobile' logo was applied to Twins albums and concerts. There was an email collection campaign for limited edition goods through SMS fan mail and finally acquisition through a chance to win concert tickets

 

New World Mobility, began the sales of Twins Mobile, in August of 2002. The phenomenal success of the branded Twins SIM card has provided evidence of the possibilities of mobile multi-platform branding. Creating communities, extending the brand and driving sales.

 

Now the lessons are being applied in America where rap artist Nelly has announced plans for his mobile phone subscription that includes not only Ringtones, but; logos, screen savers and games, but also several cuts of his music pre-stored onto the mobile phone.

 

Summary

The mobile phone is a new powerful medium. It can generate interactivity that is dramatically exponential in comparison to either; TV, the fixed Internet or even PC’s. Both SuperStable and Twins Mobile Music service demonstrate this. All businesses must understand that mobility plays a key role both today and in the future to drive their future cashflows and revenues. Mobile services can provide the means to generate a detailed mapping of its marketplace and reach out to its customers. Mobility is closely connected to marketing. It will be marketing through engagement driven by; creativity; an understanding of ‘ME’, interactivity; and enabling services that will generate success.

 

Businesses and Marketers need to understand in greater detail how mobile services can help them create ‘Marketspace’ in a crowded marketplace. A marketplace that one could describe today as representing total competition. The fundamental requirement to succeed is in ‘value innovation’, the mobile phone and the entire notion of mobility is central to business success in the 21st Century.

 

Co-authored by Alan Moore, SMLXL managing director and Tomi T Ahonen.

 

To find more about SMLXL and their abilities in Disruptive Marketing and Engagement Marketing, follow this link to Small Medium Large Xtralarge SMLXL   [Link to SMLXLarge.Com]